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7 Commits
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webm filter=lfs diff=lfs merge=lfs -text
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@ -7,7 +7,7 @@ steam_widget_url: https://store.steampowered.com/widget/3052500/
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itch_io_url: https://frog-collective.itch.io/coldridge
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itch_io_url: https://frog-collective.itch.io/coldridge
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itch_io_widget_url: https://itch.io/embed/3308356?link_color=ed1e1e
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itch_io_widget_url: https://itch.io/embed/3308356?link_color=ed1e1e
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presskit_url: presskits/coldridge.html
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presskit_url: presskits/coldridge.html
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discord_url: https://discord.gg/yBzZrQgG7K
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discord_url: https://discord.gg/GzmYu7Vu4s
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---
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---
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Step into the rugged boots of a prospector and venture into the untamed wilderness of ColdRidge, a land shrouded in mystery and plagued by a sinister curse.
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Step into the rugged boots of a prospector and venture into the untamed wilderness of ColdRidge, a land shrouded in mystery and plagued by a sinister curse.
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---
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title: Our first game is out
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date: 10/28/2024
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---
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**Hi everyone! Big announcement today!**
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At the time of writing the last post, we wanted to share our adventure with this blog a lot more often, but I think we were quite busy making our first game 😄.
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It's never too late though, so here is a recap of what we did.
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As described in the last post, we started to work on Frog Collective last year in April.
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We did the pre-production of our first project during this first month while dealing with administrative setup (we are in France; it's a known fact that administrative paperwork is quite intense here).
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The company was effectively created in May.
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At that time, we started to know where we wanted to go with our first game, so we started to work on the game title, Steam page, and trailer to start to communicate as soon as possible.
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The game: "[Coldridge](https://store.steampowered.com/app/3052500/ColdRidge/)", is a blend between board game and roguelite mechanisms.
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You need to explore a procedurally generated map to discover resources for an all powerful guild.
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<center>
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<img src="/img/coldridge/screenshot03.jpg" alt="Screenshot of Coldridge game" class="news--image" style="width: 90%;">
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</center>
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Our initial plan was to develop the game in five months; making a small game was quite liberating for us!
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We published [Coldridge Trailer](https://www.youtube.com/watch?v=XYTgZaV4av4) on June 24 and the demo one month later, on July 23.
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The reception was very good, so we decided to put two more months on the project to add a lot more content and a narrative storyline.
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In October, we attended GodotCon, where we gave a talk about [how we approach the Godot engine to make Coldridge](https://www.youtube.com/watch?v=_7pzX737mok).
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Watch it if you want to know a bit more about how we did it.
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Don't hesitate to come ask us questions about details on our social networks; the presentation is quite dense, so we don't delve into details.
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The game is out today! We hope you'll enjoy it as much as we liked working on it.
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<center>
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<iframe src="https://store.steampowered.com/widget/3052500/" frameborder="0" width="646" height="190"></iframe>
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</center>
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---
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title: Frog Collective is just over a year old!
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date: 03/31/2025
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---
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It's been one year already since we started working on Frog Collective.
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So it's time to make a quick recap of what we did last year and what we plan to do next year.
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As described in the last posts, we started to work on Frog Collective last year in April.
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We worked on our first game [Coldridge](https://store.steampowered.com/app/3052500/ColdRidge/) and published it seven months later.
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After the release, we continued working on balancing things and adding some content to offer to the community.
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Then we took some rest and enjoyed the holiday season.
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Going back to work, we wanted to test new things, leaving board games to test first person exploration.
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We did know that the topic was ambitious, especially knowing that we were only two people on the team.
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So we put ourselves on a deadline of three months to see what was achievable in a reasonable time span.
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We worked on different prototypes; some were very convincing, others needed a lot more work to be playable.
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To illustrate a bit, here is a sneak peek of what it looks like:
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<center>
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<video controls style="width: 90%; max-width: 1280">
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<source src="/videos/the_outpost.webm" type="video/webm">
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<img src="/img/the-outpost/screenshot.jpg" alt="Screenshot of outpost prototype" class="news--image" style="width: 90%;">
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</video>
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</center>
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At the end of this research phase, we were quite happy with what we did, but starting to list everything we needed to do, we planned that we would not finish anything in years.
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So we made the hard choice to stop working on it (we put it in a freezer for later) and moved to another game idea we had (a more reasonable one).
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We'll start working on it next week, so stay tuned; the next blog post will tell you more about it 😉.
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Just for teasing, we can say that we are coming back to some roguelite stuff!
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While working on these prototypes, we also did a thing that we wanted to do since the Steam release of Coldridge.
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**We published Coldridge on Itch.io!**
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<center>
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<div class="game--widget">
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<iframe frameborder="0" src="https://itch.io/embed/3308356?link_color=ed1e1e" width="646" height="175"><a href="https://frog-collective.itch.io/coldridge">Coldridge</a></iframe>
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</div>
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</center>
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Itch.io is one of the most creative video game places you can find; we are so happy to have our game on it!
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*PS: If you want to know more about what we did, Aurel talked about it in [a conference](https://www.youtube.com/watch?v=_6uYOMKb-QM) (in French).*
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---
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title: Do you like playing with dice?
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date: 07/23/2025
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---
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**Hi everyone! 🎲**
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As promised in the last post, we are ready to announce our new project!
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We love dice, it's **the** object that represent the random, the chaos. I remember playing it with my grand mother during family reunions.
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There is a lot of dice in games but they are often secondary, they are a representation of the RNG, but not the really present in the game.
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What we want with this game is to put the pleasure of playing with dice at the center of the experience.
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We started to prototype things in April, using ... real dice and paper.
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<center>
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<img src="/img/die-for-a-die/prototype.jpg" alt="Paper prototype of the game" class="news--image" style="width: 90%;">
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</center>
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Once we were happy with the core gameplay, we started to prototype it in Godot. We now have a nice 15 minutes experience and so many ideas to push it further.
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<insert screenshot of the prototype>
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We believe that this game can be a great one! If you are interested to, come join us on our discord server to talk with us about the development of the game.
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<div class="game--buttons">
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<a class="game--button" href="https://discord.gg/GzmYu7Vu4s">
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<img class="contact--button-icon" src="/img/discord-fill.svg"></img>
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Discord
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</a>
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</div>
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</a>
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</a>
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{% endmacro %}
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{% endmacro %}
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{{ social_link('Discord', 'discord-fill.svg', 'https://discord.gg/GzmYu7Vu4s') }}
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{{ social_link('Steam', 'steam-fill.svg', 'https://store.steampowered.com/dev/frog-collective') }}
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{{ social_link('Steam', 'steam-fill.svg', 'https://store.steampowered.com/dev/frog-collective') }}
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{{ social_link('Itch.io', 'itchio-fill.svg', 'https://frog-collective.itch.io/') }}
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{{ social_link('Itch.io', 'itchio-fill.svg', 'https://frog-collective.itch.io/') }}
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{{ social_link('Youtube', 'youtube-fill.svg', 'https://www.youtube.com/@frog-collective') }}
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{{ social_link('Youtube', 'youtube-fill.svg', 'https://www.youtube.com/@frog-collective') }}
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@ -7,7 +7,7 @@
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title_picture_offset="0px",
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title_picture_offset="0px",
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title_color = "var(--color-primary)"
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title_color = "var(--color-primary)"
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) %}
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) %}
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{% for news in glob("news/*.md") | map('markdown') %}
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{% for news in glob("news/*.md") | sort(reverse=true, attribute='path') | map('markdown') %}
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<div class="news">
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<div class="news">
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<div class="news--header">
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<div class="news--header">
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<h3 class="news--date">{{ news.meta.date }}</h3>
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<h3 class="news--date">{{ news.meta.date }}</h3>
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