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@ -1,6 +1,5 @@
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---
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title: Frog Collective a new indie game development studio!
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date: 04/21/2024
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---
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**Hi everyone and welcome!**
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@ -17,12 +16,11 @@ Talking about technical setup, the first step was to define the whole tech stack
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The open source software is not as strong in the video game industry as in other domains like web development.
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As a side goal, we aim to help this community and projects grow, so we choose to use as much open-source software as we can and hope to contribute in the future.
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<center>
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<img src="/img/godot-logo.svg" alt="Godot Engine Logo" class="godot-logo" style="height: 200px;">
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</center>
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**We also want to thank Corentin** (a close friend). He set up all the toolchain we use to develop our games, and he did that with some panache.
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We use only self-hosted open-source tools.
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We use only open-source tools, everything is self-hosted and all of this setup is automatized with a script called Jean-toto.
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Corentin aim to make this tool available for everyone so if you're an IT enthusiast, stay tuned!
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But enough ramble, after this luxurious technical setup, we started to work on a prototype and things aligned themself from week to week.
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At the end of the first month, we asked our friends to test our prototype.
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@ -31,9 +29,7 @@ We are almost ready to announce it, but I'll keep that for a later post :).
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Nevertheless, we are proud to present our game studio: **Frog Collective.**
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<center>
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<img src="/img/logo-black.png" alt="Frog Collective Logo" class="godot-logo" style="height: 300px;">
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</center>
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We hope you'll like what we will do together.
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
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Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 126 KiB |
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@ -1,6 +1,5 @@
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---
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title: Frog Collective, un nouveau studio de développement de jeux indépendants !
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date: 21/04/2024
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---
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**Salut à tous et bienvenue!**
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@ -17,12 +16,11 @@ En ce qui concerne la configuration technique, la première étape a consisté
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Les logiciels libres ne sont pas aussi répandus dans l'industrie du jeu vidéo que dans d'autres domaines tels que le développement web.
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On aimerai que ces projets devienne plus important dans le milieu, on a donc choisi d'utiliser autant de logiciels libres que possible et espérons y contribuer à l'avenir.
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<center>
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<img src="/img/godot-logo.svg" alt="Logo du Godot Engine" class="godot-logo" style="height: 200px;">
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</center>
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**Nous tenons également à remercier Corentin** (un ami proche). Il a mis en place toute la chaîne d'outils que nous utilisons pour développer nos jeux, et il l'a fait avec un certain panache.
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Nous n'utilisons que des outils open-source et tout est auto-hébergé.
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Nous n'utilisons que des outils open-source, tout est auto-hébergé et toute cette mise en place est automatisée grâce à un script appelé Jean-toto.
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Corentin a pour objectif de rendre cet outil accessible à tous, alors si vous êtes un passionné d'informatique, restez à l'écoute !
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Mais trêve de bavardage, après cette luxueuse installation technique, nous avons commencé à travailler sur un prototype et les choses se sont alignées petit à petit.
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A la fin du premier mois, nous avons demandé à nos amis de tester notre prototype.
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@ -31,9 +29,7 @@ Nous sommes presque prêts à l'annoncer, mais je garderai cela pour un post ult
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Nous sommes fiers de vous présenter notre studio de jeu : **Frog Collective.**
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<center>
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<img src="/img/logo-black.png" alt="Logo de Frog Collective" class="godot-logo" style="height: 300px;">
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</center>
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Nous espérons que vous aimerez ce que nous ferons ensemble.
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Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 8.9 KiB |
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Before Width: | Height: | Size: 14 KiB |
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@ -3,7 +3,6 @@
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id,
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title_picture,
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title_picture_hover = None,
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title_picture_active = None,
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title_picture_offset = "0px",
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title_color = "var(--color-text)")
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-%}
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@ -15,7 +14,6 @@
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color: {{ title_color }};
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--picture-url:url('{{ title_picture }}');
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--picture-hover-url:url('{{ title_picture_hover or title_picture }}');
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--picture-active-url:url('{{ title_picture_active or title_picture }}');
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--picture-offset: {{ title_picture_offset }};
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"
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>
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@ -18,12 +18,16 @@
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}
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&--title {
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z-index: -1;
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background: transparent;
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position: relative;
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margin-top: 110px;
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align-self: center;
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&::before {
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z-index: -1;
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position: absolute;
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top: -110px;
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left: var(--picture-offset);
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@ -38,10 +42,6 @@
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background-image: var(--picture-hover-url);
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}
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&:active::before {
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background-image: var(--picture-active-url);
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}
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@media ($mobile-breakpoint) {
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margin-top: 70px;
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@ -30,14 +30,12 @@
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&--copyright {
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display: flex;
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flex-grow: 1;
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align-self: center;
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justify-content: center;
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padding: var(--space-medium);
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}
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&--links {
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flex: 0 1 1px;
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flex: 1 1 1px;
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display: flex;
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align-self: center;
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align-items: center;
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@ -10,11 +10,12 @@
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{% for news in glob("news/*.md") | map('markdown') %}
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<div class="news">
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<div class="news--header">
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<div class="news--date">{{ news.meta.date }}</div>
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{% with creation_date = news | git_creation_date %}
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<div class="news--date">{{ creation_date.strftime('%d/%m/%Y') }}</div>
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{% endwith %}
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<h3 class="news--title">{{ news.meta.title }}</h3>
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</div>
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<div class="news--content">
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<style>{{ news.meta.css }}</style>
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{{ news }}
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</div>
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</div>
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"collective",
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"/img/section-collective.png",
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title_picture_hover = "/img/section-collective-hover.png",
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title_picture_active = "/img/section-collective-active.png",
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title_picture_offset = "170px"
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) %}
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<div class="presentation--content">
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