diff --git a/content/en/news/2024-01-01-test-news.md b/content/en/news/2024-01-01-test-news.md new file mode 100644 index 0000000..8a5888f --- /dev/null +++ b/content/en/news/2024-01-01-test-news.md @@ -0,0 +1,36 @@ +--- +title: Frog Collective a new indie game development studio! +--- + +**Hi everyone and welcome!** +We are Adrien and Aurel, two friends passionate about video games. We've been working in the game industry for the past 12 years. +We met at Amplitude Studios about 10 years ago (maybe more). We've worked on all strategy games made by Amplitude! +These are huge and complex projects, so we started doing some game jams to have a fresh approach and try some crazy ideas. +It's been a long time since we spoke around a beer about "Someday we'll try to go indie and make our games". + +**This time has come!** Last year we started to plan this project seriously (mostly by doing administrative stuff and planning for our future company). +We plan to make games on a whole smaller scope than what we did before, to be able to test new ideas and to change the context more regularly. +We started to work on our project in April, at first it was a wild mix of crazy game design ideas, administrative papers and technical setups. + +Talking about technical setup, the first step was to define the whole tech stack (the software we'll use to make our games). +The open source software is not as strong in the video game industry as in other domains like web development. +As a side goal, we aim to help this community and projects grow, so we choose to use as much open-source software as we can and hope to contribute in the future. + +![Godot Engine Logo](news/godot-logo.png) + +**We also want to thank Corentin** (a close friend). He set up all the toolchain we use to develop our games, and he did that with some panache. +We use only open-source tools, everything is self-hosted and all of this setup is automatized with a script called Jean-toto. +Corentin aim to make this tool available for everyone so if you're an IT enthusiast, stay tuned! + +But enough ramble, after this luxurious technical setup, we started to work on a prototype and things aligned themself from week to week. +At the end of the first month, we asked our friends to test our prototype. +Guided by their priceless feedback, we continued the development of our first game. +We are almost ready to announce it, but I'll keep that for a later post :). + +Nevertheless, we are proud to present our game studio: **Frog Collective.** + +![Frog Collective Logo](news/logo-black.png) + +We hope you'll like what we will do together. + +Thanks for the reading! diff --git a/content/en/news/2024-21-05-test-news.md b/content/en/news/2024-21-05-test-news.md deleted file mode 100644 index 49a6221..0000000 --- a/content/en/news/2024-21-05-test-news.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -title: This is a long news title to test how it presents on little resolutions ---- - -Here we specialize in creating bite-sized adventures that anyone can pick up -and play, but only the true gaming aficionados can conquer. Think of us as the -David to the Goliaths of the gaming industry. Our games might be small, but -they will keep you coming back for more. Now, you might be wondering, how on -earth do two people manage to steer the ship in this vast ocean of pixels? -Well, let me tell you, it's all about that sweet, sweet collective -decision-making magic. We're like yin and yang, balancing each other's quirks -and strengths as we navigate the treacherous waters of game development. - -**markdown here too** - diff --git a/content/en/news/godot-logo.png b/content/en/news/godot-logo.png new file mode 100644 index 0000000..316484d Binary files /dev/null and b/content/en/news/godot-logo.png differ diff --git a/content/en/news/logo-black.png b/content/en/news/logo-black.png new file mode 100644 index 0000000..f5864b7 Binary files /dev/null and b/content/en/news/logo-black.png differ