diff --git a/content/en/news/002-coldridge-is-out.md b/content/en/news/002-coldridge-is-out.md new file mode 100644 index 0000000..00d61e9 --- /dev/null +++ b/content/en/news/002-coldridge-is-out.md @@ -0,0 +1,35 @@ +--- +title: Our first game is out +date: 10/28/2024 +--- + +**Hi everyone! Big announcement today!** + +At the time of writing the last post, we wanted to share our adventure with this blog a lot more often, but I think we were quite busy making our first game 😄. +It's never too late tho, so here is a recap of what we did. + +As described in the last post, we started to work on Frog Collective last year in April. +We did the pre-production of our first project during this first month while dealing with administrative setup (we are in France, it's a known fact that administrative paperwork is quite intense here). +The company was effectively created in May. + +At that time, we started to know where we wanted to go with our first game, so we started to work on the game title, Steam page and trailer to start to communicate as soon as possible. +The game: "[Coldridge](https://store.steampowered.com/app/3052500/ColdRidge/)", is a blend between board game and roguelite mecanisms. +You need explore an procedurally generated map to discover resources for an all powered guild. + +
+ Screenshot of Coldridge game +
+ +Our initial plan was to develop the game in five months, making a small game was quite liberating for us! +We published [Coldridge Trailer](https://www.youtube.com/watch?v=XYTgZaV4av4) on June 24, and the demo, one month later on July 23. +The reception was very good, so we decided to put two more months on the project to add a lot more content and a narrative storyline. + +In October, we attended to the GodotCon, where we made a talk about [how we approach the Godot engine to make Coldridge](https://www.youtube.com/watch?v=_7pzX737mok). +Watch it if you want to know a bit more how we did it. +Don't hesitate to come ask us questions about details on our social networks, the presentation is quite dense so we don't delve in details. + +The game is out today! We hope you'll enjoy it as much as we liked working on it. + +
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