feat: spellcheck and french translation of news 003.

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It's been one year already since we started working on Frog Collective. It's been one year already since we started working on Frog Collective.
So it's time to make a quick recap of what we did last year and what we plan to do next year. So it's time to make a quick recap of what we did last year.
As described in the last posts, we started to work on Frog Collective last year in April. As described in the last posts, we started our adventures last year in April.
We worked on our first game [Coldridge](https://store.steampowered.com/app/3052500/ColdRidge/) and published it seven months later. We worked on our first game [Coldridge](https://store.steampowered.com/app/3052500/ColdRidge/) and published it seven months later.
After the release, we continued working on balancing things and adding some content to offer to the community. After the release, we continued working on balancing things and adding some content to offer to the community.
Then we took some rest and enjoyed the holiday season. And finally, took some rest and enjoyed the holiday season.
Going back to work, we wanted to test new things, leaving board games to test first person exploration. Going back to work, we wanted to test new things, leaving board games to test the first person exploration genre.
We did know that the topic was ambitious, especially knowing that we were only two people on the team. We did know that the topic was ambitious, especially knowing that we were only two people on the team.
So we put ourselves on a deadline of three months to see what was achievable in a reasonable time span. So we put ourselves on a deadline of three months to see what was achievable in a reasonable time span.
We worked on different prototypes; some were very convincing, others needed a lot more work to be playable. We worked on different ideas; some were very convincing, others needed a lot more work to be playable.
To illustrate a bit, here is a sneak peek of what it looks like: To illustrate a bit, here is a sneak peek of what the prototype looks like:
<center> <center>
<video controls style="width: 90%; max-width: 1280"> <video controls style="width: 90%; max-width: 1280">
@ -27,11 +27,11 @@ To illustrate a bit, here is a sneak peek of what it looks like:
</center> </center>
At the end of this research phase, we were quite happy with what we did, but starting to list everything we needed to do, we planned that we would not finish anything in years. At the end of this research phase, we were quite happy with what we did, but starting to list everything we needed to do, we planned that we would not finish anything in years.
So we made the hard choice to stop working on it (we put it in a freezer for later) and moved to another game idea we had (a more reasonable one). So we made the hard choice to stop the project (maybe we will continue later?) and moved to another game idea we had (a more reasonable one).
We'll start working on it next week, so stay tuned; the next blog post will tell you more about it 😉. We'll start working on it next week, so stay tuned; the next blog post will tell you more about it 😉.
Just for teasing, we can say that we are coming back to some roguelite stuff! Just for teasing, we can say that we are coming back to some roguelite stuff!
While working on these prototypes, we also did a thing that we wanted to do since the Steam release of Coldridge. While working on this prototype, we also did a thing that we wanted to do since the Steam release of Coldridge.
**We published Coldridge on Itch.io!** **We published Coldridge on Itch.io!**
<center> <center>

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---
title: Frog Collective fête son premier anniversaire !
date: 03/31/2025
---
Ça fait déjà un an que l'on a commencé l'aventure Frog Collective.
Il est temps de faire un point sur ce que l'on a fait l'année passée.
Comme décris dans les posts précédents, nous nous sommes lancé dans l'aventure en avril dernier.
Nous avons développé notre premier jeu [Coldridge](https://store.steampowered.com/app/3052500/ColdRidge/) en sept mois.
Après la sortie, nous avons continué à travailler sur l'équilibrage et sur l'ajout de nouveaux contenus à offrir à la communauté.
Et finalement, un repos bien mérité pour les fêtes de fin d'années.
De retour au travail, nous voulions tester de nouvelles choses, s'éloigner des jeux de plateaux et expérimenter dans le genre des jeux d'exploration à la première personne.
Nous savions que l'objectif était très ambitieux, compte tenu du fait que nous ne sommes que deux dans l'équipe.
Nous nous sommes donné trois mois pour explorer le sujet et trouver ce qu'il était possible de faire dans un délai raisonnable.
Nous avons travaillé différentes idées ; certaines très réussies, d'autres nécessitait beaucoup plus de travail pour être réellement jouable.
Pour illustrer un peu, voici un petit extrait de notre prototype:
<center>
<video controls style="width: 90%; max-width: 1280">
<source src="/videos/the_outpost.webm" type="video/webm">
<img src="/img/the-outpost/screenshot.jpg" alt="Screenshot of outpost prototype" class="news--image" style="width: 90%;">
</video>
</center>
À la fin de cette phase de recherche, nous étions très contents du résultat accompli.
Mais en listant le travail nécessaire pour finir ce projet, notre plan montrait que nous ne sortirions rien avant plusieurs années.
Nous avons pris la difficile décision d'arrêter ce projet (peut-être qu'on le relancera un jour ?) et nous sommes partis sur une autre idée de jeu (plus raisonnable).
Nous allons commencer à travailler dessus la semaine prochaine, restez attentif ; le prochain post vous en dira plus 😉.
Juste pour attiser votre curiosité, nous revenons sur le genre du roguelite !
Pendant que nous travaillions sur ces recherches, nous avons aussi fait une chose que nous voulions faire depuis la sortie Steam de Coldridge.
**Nous avons sorti Coldridge sur Itch.io**
<center>
<div class="game--widget">
<iframe frameborder="0" src="https://itch.io/embed/3308356?link_color=ed1e1e" width="646" height="175"><a href="https://frog-collective.itch.io/coldridge">Coldridge</a></iframe>
</div>
</center>
Itch.io est une des plateforme de jeu vidéo les plus créatives que l'on puisse trouver ; nous sommes très content d'avoir notre jeu dessus !
*PS: Si vous voulez en savoir plus sur ce que l'on a fait, Aurel à donnée [une conférence](https://www.youtube.com/watch?v=_6uYOMKb-QM) détaillant nos expérimentations.*